Importance of a Serious Games Evaluation Framework for Healthcare
About the speaker:
Program manager e-learning, Researcher, Erasmus University Medical Center;
Chair DSSH commission on serious games;
Member of the DSSH board
Dr. Mary Dankbaar, is program manager e-learning at the Erasmus University Medical Center. She has a background in educational psychology, with a specialization in technology based learning. Mary obtained her Ph.D. in Educational Sciences from the Erasmus University in 2015 on the effects of serious games and blended learning on performance and motivation in medical education. She has designed and implemented a large number of online and blended programs for medical and non-medical users in companies, hospitals and higher education. She has developed, in close cooperation with health care and game professionals, the award winning serious game ‘abcdeSIM’ for emergency care skills training.
From 2008-2013, she was the chairwomen of the national e-learning working group of the Dutch Association for Medical Education (NVMO) and since 2012 she is a member of the scientific board of the Dutch Society for Simulation in Healthcare. Mary has published several articles on online learning, assessment and simulation based learning, and was co-writer of a book on knowledge management. She is a frequent speaker at national and international conferences on learning and teaching with technology.
Synopsis: The development of serious games in healthcare is increasing rapidly, both for patients and medical professionals. Games offer engaging and challenging learning opportunities and have, once developed, the potential to teach skills that are typically acquired in simulation settings at a fraction of the costs. Although some games have proven to be effective, there […]
Despite there being large number of released medical serious games, only a minority of them are successfully implemented and used in the context for which they were designed. This may be attributed to a great variation in quality and a lack of transparency regarding the rationale, relevance and scientific validity of these games. It is […]