About the speaker:
Prof KH Tan is the Senior Associate Dean of Academic Medicine at the Duke-NUS Medical School. He obtained his MBBS and MMed from the National University of Singapore and was trained in Maternal Fetal Medicine and Perinatal Audit and Epidemiology under a Ministry of Health Manpower Development Programme. He is currently the Head and Senior Consultant of Perinatal Audit and Epidemiology at the KK Women’s and Children’s Hospital (KKH).
Prof Tan is a Pregnancy Domain Co-I for the GUSTO and S-PRESTO TCR Flagship Program and is the Principal Investigator of a National Medical Research Council Programme Project Grant – the Neonatal & Obstetrics Risk Assessment (NORA – cohort of antenatal patients to assess pregnancy risks). He is also the Principal Investigator of an antenatal cohort in the KKH Pregnancy Events Collaborative Study (PECO) of KKH, A*STAR (Agency for Science, Technology and Research) & NTU (Nanyang Technological University). This is an innovative collaborative platform for the discovery membrane vesicle-associated biomarker for high-risk pregnancy, which involves biomarker discovery and the validation of candidate biomarkers.
Prof Tan has received several awards for his academic & clinical work and contributions. These included: the Inaugural National Medical Excellence Team Award 2008, World Health Organisation – UAE Health Foundation Prize 2009 as Integrated Perinatal Care Project Team Leader, the Inaugural National Outstanding Clinical Quality Activist Award 2010, SingHealth Duke-NUS Scientific Congress Best Oral Paper for Translational Research 2012, the n International Congress of Obstetrics and Gynaecology Dato’ Dr M. Kanagalingam Award – Best Oral Presentation First Prize 2013, the 23rd Benjamin Henry Sheares Memorial Lectureship Gold Medal Award 2013 & SingHealth Publish! Award 2015.
The worldwide five-year compound annual growth rate (CAGR) for Game- based Learning products and services is a robust 37.1% and revenues will more than quadruple to reach well over $17 billion by 2023. Global, regional, and country market conditions are now extremely favorable for serious game suppliers. The worldwide educational game market is now in […]